About Urykka
How to play
One rule across every stage. What changes is what the tiles hold.
The rule, once
Every puzzle shows a board of tiles. Some are the answers you are looking for; the rest are distractors. Your job is to identify the answers and tap them in the correct order. The order is the puzzle. The subject is what makes it interesting.
A wrong tap costs points but not the round. Running out of time costs your speed bonus but not your accepted answers. You can also use a hint (reveals one answer) or a peek (shows every answer briefly) at a small score cost.
Six stages, one interaction
Numbers
Find the target numbers on the board and tap them in ascending order.
Example. Given 8, 15, 3, 20, 11, tap 3 then 8 then 11 then 15 then 20.
Tip. The board is not sorted for you. Scan first, then commit to the smallest.
Alphabets
Find the target letters and tap them in alphabetical order.
Example. Given K, C, R, F, tap C then F then K then R.
Tip. The board mixes shapes and cases; read for the letter, not the styling.
Words
Build one of the target words by tapping its letters in order.
Example. For the word LION, tap L, then I, then O, then N. 'Clear' resets your selection.
Tip. The board changes for each word. Look for the first letter, then plan the path.
Colours
Tap the colour swatches in the sequence the prompt names.
Example. For red, blue, green, tap the red tile, then the blue, then the green.
Tip. Two tiles can share a name but not a shade. Read the label under the swatch.
Geography
Tap the places the prompt asks for, in the order given.
Example. For continents by size, tap Asia first, then Africa, then North America.
Tip. When the sequence is not size or alphabet, the prompt tells you the rule up front.
Science
Tap the answers in the order the topic implies.
Example. For planets from the Sun, tap Mercury first, then Venus, then Earth.
Tip. The prompt names the ordering rule; it is never left implicit.
History
Tap the events in chronological order, earliest first.
Example. For inventions: printing press, telephone, television, then internet.
Tip. You do not need to know the exact year, only the order. The years appear in the round summary.
Arts
Tap only the answers that belong to the period or category named.
Example. For string instruments: tap violin, guitar and cello; skip drum and flute.
Tip. Distractors are usually plausible but from a different period or category.
Modes
- Stage
- Level-by-level runs with scoring, streaks and XP.
- Practice
- Untimed. Try a rule without a clock, or slow down when a stage feels new. Practice rounds do not appear in your scoreboard.
- Daily
- One puzzle a day, the same for everyone. Refreshes at UTC.
- Lab
- Make your own puzzle from your own answers and share it as a challenge link. How to make one.
Scoring, in short
- Discoveries. Points per accepted answer. This is the bulk of a round.
- Completion. A flat bonus for reaching every answer.
- Accuracy. Fewer wrong taps, higher accuracy, larger bonus.
- Speed. Finishing well inside the timer earns a decreasing bonus. Custom timings disable this.
- Streak. Consecutive correct taps.
- Deductions. Hints, peeks and wrong taps. Small and always visible on the summary.
Complete a round and your total score is also banked as XP. Practice runs and unfinished rounds do not earn XP. Your Explorer level grows as XP adds up, and each level costs a little more than the last.
